01 / 06Team of 2The Q FactorA screen-based qualifier, then a six-team final.A two-stage team quiz on general and contemporary knowledge. Every registered team plays a screen-based qualifier and the top six go through to the finals. The questions reward speed, recall, observation and quick decisions.
02 / 06Team of 4Take TwoAn original short film on an assigned theme.An online short-film event. Each team receives a theme and constraint in advance and makes an original film of up to five minutes. All footage must be shot by the team; stock footage and plagiarism are not allowed.
03 / 06Team of 2Mirage.exeRecreate a game's iconic home screen in two hours.Choose a game and recreate its iconic home screen on film, shooting and editing everything in a two-hour window on the day. Use your own devices; all footage must be shot during the competition, and AI-generated content is prohibited.
04 / 06Team of 2SurpriseAn engineering challenge, revealed on the day.Teams of two take on an engineering challenge revealed on the day. Participants prepare on the spot for 60 to 90 minutes; materials are provided, and devices are allowed, but the host school does not provide internet.
05 / 06SoloRyokenThree online rounds: Brawlhalla, Valorant and Fall Guys.A solo online gaming tournament across three rounds: Brawlhalla, Valorant and Fall Guys. Players face assigned opponents in the 1v1 rounds and advance according to the tournament format. Each participant is responsible for their game, controls and internet connection.
06 / 06Team of 2InnopreneurInnovation pitch, finale and a two-page brief.An inter-school innovation challenge focused on real-world problems and original, impactful solutions. Teams present a compulsory PPT in an Innovation Pitch, then selected teams advance to the Grand Innovation Finale. A two-page PDF brief is also submitted after registration closes and used by the judges as a reference.
Innopreneur: Team of 2, 20 November 2026, at the school
Innopreneur
EntryTeam of 2
When20 November 2026, at the school
How it runs
01Innovation Pitch: 3-minute PPT presentation and 2-minute Q&A
02Selected teams advance to the Grand Innovation Finale: 5-minute PPT and 3-minute Q&A
03Submit a two-page PDF brief covering the problem, proposed solution, innovation and expected impact; deadline and instructions follow registration
04Prototypes and models are optional; the focus is innovation, problem-solving and impact
The online events take place on 19 November 2026; the in-person events are at the school on 20 November 2026. Students may enter one event in each mode.